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    <h3 style="text-align:center"><img src="logo.png" alt="Logo" width="41" height="55" /><br />PokeMini</h3>
    <p><a href="index.html">Overview</a></p>
    <p><a href="http://code.google.com/p/pokemini/">Website</a></p>
    <p><a href="history.html">History</a></p>
    <p><a href="keys_info.html">Keys and Info</a></p>
    <p><a href="commandline.html">Command-Line</a></p>
    <p><a href="about_links.html">About / Links</a></p>
    <h3 style="text-align:center">Libraries</h3>
    <p><a href="LIB_pm_init.html">pm_init</a></p>
    <p><a href="LIB_pm_music.html">pm_music</a></p>
    <h3 style="text-align:center">Tools</h3>
    <p><a href="TOOLS_colormapper.html">Color Mapper</a></p>
    <p><a href="TOOLS_ImgConv.html">Image Converter</a></p>
    <p><a href="TOOLS_MusicConv.html">Music Converter</a></p>
    <p>Last Updated:<br />
      <strong>Dec 18, 2013</strong></p>
    <br /><br />
    <h3 style="text-align:center"><img src="cpudie.gif" alt="CPU Die" width="73" height="55" /><br />
      Hardware</h3>
    <p><a href="Minx_Cpu.html">Minx CPU</a></p>
    <p><img src="ico_minus.gif" alt="-" name="InstructionSet_Ico" width="11" height="11" id="InstructionSet_Ico"  onclick="javascript:InstructionSet_CheckItem()" /> <a href="PM_InstructionList.html">Instruction Set:</a></p>
    <div id="InstructionSet_Div">
    	<ul>
    	  <li><a href="PM_Opc_NOP.html">NOP</a></li>
    	  <li><a href="PM_Opc_MOV8.html">MOV (8-Bits)</a></li>
    	  <li><a href="PM_Opc_MOV16.html">MOV (16-Bits)</a></li>
    	  <li><a href="PM_Opc_ADD8.html">ADD (8-Bits)</a></li>
    	  <li><a href="PM_Opc_ADD16.html">ADD (16-Bits)</a></li>
    	  <li><a href="PM_Opc_SUB8.html">SUB (8-Bits)</a></li>
    	  <li><a href="PM_Opc_SUB16.html">SUB (16-Bits)</a></li>
    	  <li><a href="PM_Opc_ADC8.html">ADC (8-Bits)</a></li>
    	  <li><a href="PM_Opc_ADC16.html">ADC (16-Bits)</a></li>
    	  <li><a href="PM_Opc_SBC8.html">SBC (8-Bits)</a></li>
    	  <li><a href="PM_Opc_SBC16.html">SBC (16-Bits)</a></li>
    	  <li><a href="PM_Opc_CMP8.html">CMP (8-Bits)</a></li>
    	  <li><a href="PM_Opc_CMP16.html">CMP (16-Bits)</a></li>
    	  <li><a href="PM_Opc_INC.html">INC</a></li>
    	  <li><a href="PM_Opc_DEC.html">DEC</a></li>
    	  <li><a href="PM_Opc_NEG.html">NEG</a></li>
    	  <li><a href="PM_Opc_MUL.html">MUL</a></li>
    	  <li><a href="PM_Opc_DIV.html">DIV</a></li>
    	  <li><a href="PM_Opc_TST.html">TST</a></li>
    	  <li><a href="PM_Opc_AND.html">AND</a></li>
    	  <li><a href="PM_Opc_OR.html">OR</a></li>
    	  <li><a href="PM_Opc_XOR.html">XOR</a></li>
    	  <li><a href="PM_Opc_NOT.html">NOT</a></li>
    	  <li><a href="PM_Opc_SHL.html">SHL</a></li>
    	  <li><a href="PM_Opc_SAL.html">SAL</a></li>
    	  <li><a href="PM_Opc_SHR.html">SHR</a></li>
    	  <li><a href="PM_Opc_SAR.html">SAR</a></li>
    	  <li><a href="PM_Opc_ROL.html">ROL</a></li>
    	  <li><a href="PM_Opc_ROLC.html">ROLC</a></li>
    	  <li><a href="PM_Opc_ROR.html">ROR</a></li>
    	  <li><a href="PM_Opc_RORC.html">RORC</a></li>
    	  <li><a href="PM_Opc_XCHG.html">XCHG</a></li>
    	  <li><a href="PM_Opc_PACK.html">PACK</a></li>
    	  <li><a href="PM_Opc_UNPACK.html">UNPACK</a></li>
    	  <li><a href="PM_Opc_SWAP.html">SWAP</a></li>
    	  <li><a href="PM_Opc_EX.html">EX</a></li>
    	  <li><a href="PM_Opc_PUSH.html">PUSH</a></li>
    	  <li><a href="PM_Opc_POP.html">POP</a></li>
    	  <li><a href="PM_Opc_CALL.html">CALL</a></li>
    	  <li><a href="PM_Opc_JMP.html">JMP</a></li>
    	  <li><a href="PM_Opc_RET.html">RET</a></li>
    	  <li><a href="PM_Opc_HALT.html">HALT</a></li>
    	  <li><a href="PM_Opc_STOP.html">STOP</a></li>
  	  </ul>
   	</div>
    <p><a href="PM_Memory.html">Memory Map</a></p>
    <p><a href="PM_Cartridge.html">Cartridge </a></p>
    <p><a href="PM_RAM.html">RAM</a></p>
    <p><a href="PM_IRQBios.html">Interrupt / BIOS</a></p>
    <p><a href="PM_Registers.html">Hardware Registers</a></p>
    <p><a href="PM_Timers.html">Timers</a></p>
    <p><a href="PM_IO_Port.html">Hardware I/O Port</a></p>
    <p><a href="PM_Audio.html">Audio / Sound</a></p>
    <p><a href="PM_PRC.html">PRC (Program Rendering Chip)</a></p>
    <p><a href="LCD_Controller.html">LCD Controller</a></p>
    <p><a href="PM_Pinouts.html">Cartridge Pinsout</a></p>
    <p>Last Updated:<br />
      <strong>Dec. 16, 2011</strong></p>
  </div>
  <div id="mainContent">
  <!-- InstanceBeginEditable name="Content" -->
    <h1>RAM (Random Access Memory)</h1>
    <h2>Overview</h2>
    <p>The memory used in the Pokemon Mini is general purpose static ram.  
      It is high speed and there is no performance hit for accessing it other 
      than the instruction processing speed.  The biggest problem with the 
      system is that the ram is small, and also shared with the <a href="PM_PRC.html" title="PM PRC">picture rendering chip</a>.  Sections of this memory can be disabled, but up to 1248 bytes of 4k can be re-purposed for video. </p>
    <p>General purpose memory is considered unused and is safe for all use at any time.  Disabling various parts of the <a href="PM_PRC.html" title="PM PRC">picture rendering chip</a> can free up additional memory. </p>
    <h2>RAM Layout</h2>
    <table style="text-align: left; vertical-align: top;" border="0" cellpadding="16">
      <tr>
        <td style="vertical-align: top;"><table style="text-align: left;" border="1">
            <caption>
            <b>PRC rendering only sprites</b>
            </caption>
          <tbody>
              <tr>
                <th> Start </th>
                <th> End </th>
                <th> Size </th>
                <th> Description </th>
              </tr>
              <tr>
                <td> $1000 </td>
                <td> $12FF </td>
                <td> $0300 (768B) </td>
                <td><a href="PM_PRC.html#Frame_Copy_Stage" title="PM PRC">Frame Buffer</a> </td>
              </tr>
              <tr>
                <td> $1300 </td>
                <td> $135F </td>
                <td> $0060 (96B) </td>
                <td><a href="PM_PRC.html#Sprite_Rendering_Stage" title="PM PRC">Sprite Attributes</a> </td>
              </tr>
              <tr>
                <td> $1360 </td>
                <td> $1FFF </td>
                <td> $0CA0 (3232B) </td>
                <td> General Purpose Memory </td>
              </tr>
            </tbody>
          </table>
            <p><br />
            </p>
          <table style="text-align: left;" border="1">
              <caption>
              <b>PRC blitting directly from frame buffer</b>
              </caption>
            <tbody>
                <tr>
                  <th> Start </th>
                  <th> End </th>
                  <th> Size </th>
                  <th> Description </th>
                </tr>
                <tr>
                  <td> $1000 </td>
                  <td> $12FF </td>
                  <td> $0300 (768B) </td>
                  <td><a href="PM_PRC.html#Frame_Copy_Stage" title="PM PRC">Frame Buffer</a> </td>
                </tr>
                <tr>
                  <td> $1300 </td>
                  <td> $1FFF </td>
                  <td> $0D00 (3328B) </td>
                  <td> General Purpose Memory </td>
                </tr>
              </tbody>
            </table>
          <p><br />
            </p>
          <table style="text-align: left;" border="1">
              <caption>
              <b>PRC off (no BG, Sprites or frame buffer)</b>
              </caption>
            <tbody>
                <tr>
                  <th> Start </th>
                  <th> End </th>
                  <th> Size </th>
                  <th> Description </th>
                </tr>
                <tr>
                  <td> $1000 </td>
                  <td> $1FFF </td>
                  <td> $1000 (4096B) </td>
                  <td> General Purpose Memory </td>
                </tr>
              </tbody>
          </table></td>
      </tr>
      <caption>
        <b>Memory layout schema's</b>
      </caption>
      <tbody>
        <tr>
          <td style="vertical-align: top;"><table style="text-align: left;" border="1">
              <caption>
                <b>PRC rendering sprites with Tile Map 0, 1 or 2</b>
              </caption>
            <tbody>
              <tr>
                  <th> Start </th>
                <th> End </th>
                <th> Size </th>
                <th> Description </th>
              </tr>
                <tr>
                  <td> $1000 </td>
                  <td> $12FF </td>
                  <td> $0300 (768B) </td>
                  <td><a href="PM_PRC.html#Frame_Copy_Stage" title="PM PRC">Frame Buffer</a> </td>
                </tr>
                <tr>
                  <td> $1300 </td>
                  <td> $135F </td>
                  <td> $0060 (96B) </td>
                  <td><a href="PM_PRC.html#Sprite_Rendering_Stage" title="PM PRC">Sprite Attributes</a> </td>
                </tr>
                <tr>
                  <td> $1360 </td>
                  <td> $141F </td>
                  <td> $00C0 (192B) </td>
                  <td><a href="PM_PRC.html#Map_Rendering_Stage" title="PM PRC">Tile Map</a> </td>
                </tr>
                <tr>
                  <td> $1420 </td>
                  <td> $1FFF </td>
                  <td> $0BE0 (3040B) </td>
                  <td> General Purpose Memory </td>
                </tr>
            </tbody>
          </table>
              <p><br />
              </p>
            <table style="text-align: left;" border="1">
                <caption>
                  <b>PRC rendering sprites with Tile Map 3</b>
                </caption>
              <tbody>
                <tr>
                    <th> Start </th>
                  <th> End </th>
                  <th> Size </th>
                  <th> Description </th>
                </tr>
                  <tr>
                    <td> $1000 </td>
                    <td> $12FF </td>
                    <td> $0300 (768B) </td>
                    <td><a href="PM_PRC.html#Frame_Copy_Stage" title="PM PRC">Frame Buffer</a> </td>
                  </tr>
                  <tr>
                    <td> $1300 </td>
                    <td> $135F </td>
                    <td> $0060 (96B) </td>
                    <td><a href="PM_PRC.html#Sprite_Rendering_Stage" title="PM PRC">Sprite Attributes</a> </td>
                  </tr>
                  <tr>
                    <td> $1360 </td>
                    <td> $14DF </td>
                    <td> $0180 (384B) </td>
                    <td><a href="PM_PRC.html#Map_Rendering_Stage" title="PM PRC">Tile Map</a> </td>
                  </tr>
                  <tr>
                    <td> $14E0 </td>
                    <td> $1FFF </td>
                    <td> $0B20 (2848B) </td>
                    <td> General Purpose Memory </td>
                  </tr>
              </tbody>
            </table>
			</td>
        </tr>
      </tbody>
    </table>
    <div class="printfooter"> Retrieved from &quot;<a href="http://wiki.sublab.net/index.php/PM_RAM">http://wiki.sublab.net/index.php/PM_RAM</a>&quot;</div>
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